While the documents suggest the game was still being worked on until at least mid-January, this one is still in a somewhat early state. This build of Tetris DS is dated December 4, 2004. THQ ended up instead getting the rights to publish a Tetris game for the Xbox 360, which ended up being the rather mediocre Tetris Evolution.
![tetris ds tetris ds](https://i.ebayimg.com/images/g/dnwAAOSw2S1fbO2e/s-l640.jpg)
Tetris ds license#
Our complaint seeks monetary damages and injunctive relief against Tetris, as well as a judicial declaration that the term of THQ’s license agreement with Tetris extends to March 24, 2007. Additionally, Tetris has indicated that it believes the term of THQ’s license agreement with Tetris may have expired on March 24, 2005, despite THQ’s compliance with the requirements for renewal pursuant to the terms of the license. The complaint alleges that Tetris breached its license agreement and certain oral agreements with THQ, which prevented THQ from releasing a Tetris product for the Nintendo DS system as planned in March 2005. On April 14, 2005, THQ filed a complaint against The Tetris Company, LLC (“Tetris”) in the Superior Court of California, County of Los Angeles. However, the 2005 annual financial report from THQ (PDF) paints a rather different picture of the game’s fate:
![tetris ds tetris ds](https://i.ytimg.com/vi/doZxE5C3_wg/hqdefault.jpg)
However, the company decided to cancel the game, and Nintendo released their own make of Tetris DS in March 2006. THQ announced Tetris DS before E3 2005, and scheduled it to make an appearance at the show. Information about this version has been quite sparse, with Wikipedia claiming that it was simply “cancelled” … What people are probably not familiar with is that THQ was developing their own version of Tetris DS in late 2004. It had several unique modes that took advantage of the dual-screen setup, and was generally regarded as a pretty good game. Most people are probably familiar with Nintendo’s nostalgia-slathered Tetris DS. We bought and dumped a prototype (as well as a bunch of related documents), and we’re releasing them! An energy meter keeps track of your power which is refilled when you form a solid square with your structure.Prototype Release: THQ’s unreleased Tetris DS Falling Metroids continuously rain down from above and deplete your "life" if they touch you a likely occurrence if your formation becomes too big and near impossible to navigate around the screen. Instead of manoeuvering pieces into a jumbled wall of blocks, players control a slab of travelling pieces which must be twisted and turned in order to best catch the single blocks as they are propelled towards you.
Tetris ds trial#
Mission Mode gives the player two option - Marathon in which you advanced to the next level with every 10 lines cleared, and Time Trial where you can choose the level and line height which must then be completed within the allocated time frame.Ĭatch Mode, based around the classic Metroid arcade setting, is a bit of role reversal for traditional Tetris devotees. If you challenge another player to a Mission Mode battle, the first to complete the task wins and is rewarded with points. Failure to succeed results in a penalty, adding grayed out blocks to the screen. When you accomplish the task, you can move on to the next mission. Mission Mode presents the player with scenarios to complete within the given time, such as "clear two lines at once". Gamers must choose which blocks to use in the puzzle in order to clear at least one line per piece. Puzzle Mode stars Mario once again - this time with Yoshi, in the kitchen baking Tetris puzzles a la Yoshi's Cookie. Besides being wrapped in a different Nintendo brand, each mode changes the tactics of the game in its own way. To its credit, instead of trying to capture the essence of old, Tetriminos has been revamped and restyled. Tetris DS brings the popular puzzle game onto the dual screen with six themed modes of play based on classics like Super Mario Bros, The Legend of Zelda and Donkey Kong. For those who don't know any other DS-ers or just wish to roll solo, Nintendo has also incorporated versatility for the single player. While a maximum of four players is a bit disappointing, the letdown is compounded by disallowing a 3-player tournament. Those wanting to utilise networked play from a further distance can log onto the online Nintendo Wi-Fi Connection which permits two or four player battles.
![tetris ds tetris ds](https://s.yimg.com/uu/api/res/1.2/4BKgVuf63Ublz8k.Q1A6Rg--~B/aD0zNDM7dz0yMjU7YXBwaWQ9eXRhY2h5b24-/https://www.blogcdn.com/www.joystiq.com/media/2006/01/10PlayerTetrisDS.jpg)
The DS' wireless capabilities allow up to 10 gamers to play using a single game card, as long as they're within a distance of 10 metres (the average length for a wireless device). Interactivity has been incorporated into the DS version in a big way. It's hard to imagine there's anyone out there who has never played Tetris, but if there is - or if you had a sibling who hogged the controller or Game Boy - the concept is pretty simple: rotate different formations of falling blocks to form lines which are then cleared from the screen.